Basketball Rules

Overview

* Refer to individual division rules (links) if rule is not specified. *

Ball Sizes

  • 3/4th Boys & Girls: 27.5″
  • 5/6th Boys & Girls: 28.5″
  • 7/8th Girls: 28.5″
  • 7/8th Boys: 29.5″

Defense

3/4th Boys & Girls: 1st half man to man, 2nd half man or zone (behind attack line). Last 2 minutes full court press.
5/6th Boys & Girls: 1st half man to man, 2nd half man or zone (behind attack line). Last 5 minutes full court press.
7th Boys: Any defense can be played the entire game (behind attack line). Full court press is allowed in the 2nd half.
7/8th Girls & 8th Boys: Any defense can be played the entire game. Can press the entire game.

Length of Playing Periods

  • There will be four (4) quarters with ten minutes playing time in each quarter. Each period shall be a running clock, only stopping on:

1) Time-outs

2) Injuries

3) Technical’s

4) Substitution of players at the 5-minute mark

  • 1st, 3rd, 4th, and OT= (1) minute intermission
  • Half time will be two (2) minutes and will occur after the 2nd

Start of Game

1)  A jump ball between the teams at mid court starts the game and in overtime.

2)  Home team wears light white jersey, Away team wears black color.

Substitution Rules

Each player must play a 5-minute segment of each quarter.

***There is subbing every 5 minutes of every quarter.  This is not a time out.***

Official score keeper must confirm the player in the game has 3+ fouls if the coach wants a substitution in the 1st half, and 4 fouls in the 2nd half. You may only substitute that player back in at the 5 min quarter interval or end of period.    

  • If the game is one-sided please be considerate and substitute accordingly.
  • Free substitution will be allowed in overtime only.
  • (30) seconds before subs, players entering the game need to sit next to the scores table.

Player Participation Rules

  • Each player must wear the official reversible jersey provided by the League.
  • If a team only has 6 players each player will sit out at least (1) 5-minute segment of each game.
  • If a team has 7 / 8 / 9 each player must sit out at least (1) 5-minute segment per half.
  • If a team has 10 players, each player must sit out 1 segment of every quarter; Free substitution allowed only in OT
  • If a team has 11 players; (5) Five minutes will be added to the end of the 1st quarter
  • All players must play at least 20 mins per game regardless of score (unless a player fouls out)
  • 5 Fouls and the player will have to sit for the remainder of the game.
  • Everyone subs every five minutes, no one sits out (2) times in a row, participation resets at half-time.

The Clock

The clock will be a running clock until the last (1) minute of the first half and the last two (2) minutes of the game.  The clock shall be a regulation stop clock during the last (1) minute of the 1st half and last two (2) minutes of the game only if the point difference is 10 points or less. On free throws, the clock will continue to run UNLESS it is the last (1) minute of the first half or the last two (2) minutes of the game. If Mercy Rule is in effect, clock will continue to run.

Timeouts

Each team will be given one (1), 30 second timeout in the first half. Each team will be given two (2), 30 second timeouts in the second half. Only one (1) 30 second timeout will be given to each team for each overtime.

Overtime Periods

1st OT = 2 minutes; 2nd OT = 1 minute; 3rd OT = Sudden Death. 1 timeout per OT period.

Free Throws

The free-throw line will be:
3/4th Boys and Girls: at the 10’ blue tape line.
5-8th Boys and Girls: High School foul line (15 feet)
A shooter may touch the line, but not cross completely over the line with their foot. One and One Bonus at 10 Fouls.

Free Throw Bonus Rule

Penalty free throws shall be shot on the 10th team foul in each half.  The one-on-one bonus shall be implemented at this point.  The double bonus will not be enforced.

SoCal Elite Jersey Rule

A player not wearing the official SCE jersey when entering the game will receive a technical foul. (2) free throws and possession is awarded to the opposing team for each violation. In addition, the coaches must sit for the duration of the game.

Illegal Defense

Any defense that does not follow the guidelines outlined in above section DEFENSE. First offense is a WARNING. Each offense after will result in a TECHNICAL FOUL.  The attack line will be assigned prior to the start of the game and will be enforced when a team is up by 15 or more points.  See Mercy Rule.

Mercy Rule

If a team has a 15-point lead at any time during the game, the mercy rule will go into effect.  The team will not be allowed to employ a full-court press or a half-court press.  A zone or man-to-man defense will be used, setting up below the attack line.  The clock shall become a running clock at all times until the point difference is 10 points or less, except for time outs.  The clock will become a regulation clock if the point difference reaches 10 points or less.

Boys 3rd Grade

* Refer to CIF regulation rules if rule is not specified. *

Snapshot

  • Every player plays a minimum of 20 minutes.
  • 1st half: man-to-man defense (behind the attack line). 2nd half: zone or man defense (behind the attack line). Last two minutes: full-court press.
  • Three (3) timeouts per game: One (1) 30-second timeout is given in the 1st half. Two (2) 30-second timeout are given in the 2nd half.
  • Four (4) 10-minute running-clock quarters: Stop-clock during the last one (1) minute of the first half and the two (2) minutes of the game if score is within 10 points.
  • 1st Overtime (OT): Two (2) minutes • 2nd OT: One (1) minute • 3rd OT: Sudden Death. One (1) timeout per OT period.
  • One-plus-one Free Throw Bonus at 10 fouls. No Double-Bonus.
  • Free throw line: 10′ blue tape line.
  • Basketball size: 27.5″
  • Every player subs every five minutes. No one sits out twice in a row. Free substitution is only allowed in overtime.
  • (30) seconds before subs, players entering the game must sit next to the scorer’s table.

Length of Play

There are four (4) quarters with 10 minutes of playing time in each game. Each quarter is running-clock, only stopping on:

  1. Timeouts
  2. Injuries
  3. Technical fouls
  4. Substitution of players at the 5-minute intervals

1st, 3rd, 4th & OT = 1-minute intermission
Halftime = 2-minute intermission

Start of Game

  1. A jump ball between the teams at mid-court starts the game and overtime.
  2. Home team wears light color. Away team wears dark color.

Substitution

  1. Each player must at least play a 5-minute segment of each quarter.
  2. There are substitutions every 5 minutes of each quarter. This is not a timeout.
  3. Official scorekeeper must confirm the player in the game has 3+ fouls if the coach wants a substitution in the 1st half, and 4 fouls in the 2nd half. You may only substitute that player back in at the 5-minute quarter interval or end of period.
  4. If the game is one-sided, please be considerate and substitute accordingly.
  5. Free substitution is only allowed in OT.
  6. (30) seconds before subs, players entering the game must sit next to the scorer’s table.

Player Participation

  1. Each player must wear the official reversible jersey provided by The League.
  2. If a team only has six (6) players, each player will sit out at least one (1) 5-minute segment of the game.
  3. If a team has 7, 8 or 9 players, each player must sit out at least one (1) 5-minute segments per half.
  4. If a team has 10 players, each player must sit out one (1) segment of every quarter.
  5. If a team has 11 players, five (5) minutes will be added to the end of the 1st quarter.
  6. All players must play at least 20 minutes of the game regardless of the score (unless a player fouls out)
  7. If a player commits five (5) fouls, he or she must sit for the remainder of the game.
  8. Every player subs every five (5) minutes, and no one may sit out (2) times in a row. Participation resets at halftime.

The Clock

The clock is a running-clock until the last one (1) minute of the first half and the last two (2) minutes of the game. The clock is a regulation stop-clock during the last one (1) minute of the 1st half and last two (2) minutes of the game only if the point difference is 10 points or less.

On free throws, the clock will continue to run unless it is the last one (1) minute of the first half or the last two (2) minutes of the game. If Mercy Rule is in effect, clock will continue to run.

Timeouts

Each team will be given one (1) 30-second timeout in the half. Each team will be given two (2) 30-second timeouts in the second half. Only one (1) 30-second timeout will be given to each team for each overtime.

Overtime Periods

The first OT period is two (2) minutes in duration. The first minute is running-clock and the last minute is regulation stop-clock. The second OT period is one (1) minute stop-clock. The third OT is sudden death – first team to score wins.

Free Throws

The free throw line is the 10-foot line. A shooter may touch the line, but not cross completely over the line with his or her foot.

Free Throw Penalty

Penalty free throws shall be shot on the 10th team foul in each half. The one-plus-one bonus shall be implemented at this point. The double bonus will not be enforced.

SoCal Elite Jersey Rule

A player not wearing the official SoCal Elite jersey when entering the game will receive a technical foul. Two (2) free throws and possession is awarded to the opposing team for each violation. In addition, the coaches must sit for the duration of the game.

Defense

  1. 1st half: man-to-man defense must be played only after the ball & the player passes the attack line (will be assigned prior to the start of the game).
  2. 2nd half: a zone or man-to-man defense can be played after the ball & the player passes the attack line. Full-court and half-court press may be played only during the last two (2) minutes of the 4th quarter and OT.
  3. If a team is up by 15+ points that team cannot press and must pick up defense behind the attack line. Mercy Rule applies (see below).

Illegal Defense

Any defense that does not follow the guidelines outlined in above section DEFENSE. First offense is a WARNING. Each offense after will result in a TECHNICAL FOUL. The attack line will be assigned prior to the start of the game and will be enforced when a team is up by 15+ points. See Mercy Rule (below).

Mercy Rule

If a team has a 15-point lead at any time during the second half of the game, the mercy rule will go into effect. The team will not be allowed to employ a full-court press or a half-court press. A zone or man-to-man defense will be used, setting up below the attack line. The clock shall become a running clock at all times until the point difference is 10 points or less, except during timeouts. The clock will become a regulation clock if the point difference reaches 10 points or less.

Boys 4th Grade

* Refer to CIF regulation rules if rule is not specified. *

Snapshot

  • Every player plays a minimum of 20 minutes.
  • 1st half: man-to-man defense (behind the attack line). 2nd half: zone or man defense (behind the attack line). Last two minutes: full-court press.
  • Three (3) timeouts per game: One (1) 30-second timeout is given in the 1st half. Two (2) 30-second timeout are given in the 2nd half.
  • Four (4) 10-minute running-clock quarters: Stop-clock during the last one (1) minute of the first half and the two (2) minutes of the game if score is within 10 points.
  • 1st Overtime (OT): Two (2) minutes • 2nd OT: One (1) minute • 3rd OT: Sudden Death. One (1) timeout per OT period.
  • One-plus-one Free Throw Bonus at 10 fouls. No Double-Bonus.
  • Free throw line: 10′ blue tape line.
  • Basketball size: 27.5″
  • Every player subs every five minutes. No one sits out twice in a row. Free substitution is only allowed in overtime.
  • (30) seconds before subs, players entering the game must sit next to the scorer’s table.

Length of Play

There are four (4) quarters with 10 minutes of playing time in each game. Each quarter is running-clock, only stopping on:

  1. Timeouts
  2. Injuries
  3. Technical fouls
  4. Substitution of players at the 5-minute intervals

1st, 3rd, 4th & OT = 1-minute intermission
Halftime = 2-minute intermission

Start of Game

  1. A jump ball between the teams at mid-court starts the game and overtime.
  2. Home team wears light color. Away team wears dark color.

Substitution

  1. Each player must at least play a 5-minute segment of each quarter.
  2. There are substitutions every 5 minutes of each quarter. This is not a timeout.
  3. Official scorekeeper must confirm the player in the game has 3+ fouls if the coach wants a substitution in the 1st half, and 4 fouls in the 2nd half. You may only substitute that player back in at the 5-minute quarter interval or end of period.
  4. If the game is one-sided, please be considerate and substitute accordingly.
  5. Free substitution is only allowed in OT.
  6. (30) seconds before subs, players entering the game must sit next to the scorer’s table.

Player Participation

  1. Each player must wear the official reversible jersey provided by The League.
  2. If a team only has six (6) players, each player will sit out at least one (1) 5-minute segment of the game.
  3. If a team has 7, 8 or 9 players, each player must sit out at least one (1) 5-minute segments per half.
  4. If a team has 10 players, each player must sit out one (1) segment of every quarter.
  5. If a team has 11 players, five (5) minutes will be added to the end of the 1st quarter.
  6. All players must play at least 20 minutes of the game regardless of the score (unless a player fouls out)
  7. If a player commits five (5) fouls, he or she must sit for the remainder of the game.
  8. Every player subs every five (5) minutes, and no one may sit out (2) times in a row. Participation resets at halftime.

The Clock

The clock is a running-clock until the last one (1) minute of the first half and the last two (2) minutes of the game. The clock is a regulation stop-clock during the last one (1) minute of the 1st half and last two (2) minutes of the game only if the point difference is 10 points or less.

On free throws, the clock will continue to run unless it is the last one (1) minute of the first half or the last two (2) minutes of the game. If Mercy Rule is in effect, clock will continue to run.

Timeouts

Each team will be given one (1) 30-second timeout in the half. Each team will be given two (2) 30-second timeouts in the second half. Only one (1) 30-second timeout will be given to each team for each overtime.

Overtime Periods

The first OT period is two (2) minutes in duration. The first minute is running-clock and the last minute is regulation stop-clock. The second OT period is one (1) minute stop-clock. The third OT is sudden death – first team to score wins.

Free Throws

The free throw line is the 10-foot line. A shooter may touch the line, but not cross completely over the line with his or her foot.

Free Throw Penalty

Penalty free throws shall be shot on the 10th team foul in each half. The one-plus-one bonus shall be implemented at this point. The double bonus will not be enforced.

SoCal Elite Jersey Rule

A player not wearing the official SoCal Elite jersey when entering the game will receive a technical foul. Two (2) free throws and possession is awarded to the opposing team for each violation. In addition, the coaches must sit for the duration of the game.

Defense

  1. 1st half: man-to-man defense must be played only after the ball & the player passes the attack line (will be assigned prior to the start of the game).
  2. 2nd half: a zone or man-to-man defense can be played after the ball & the player passes the attack line. Full-court and half-court press may be played only during the last two (2) minutes of the 4th quarter and OT.
  3. If a team is up by 15+ points that team cannot press and must pick up defense behind the attack line. Mercy Rule applies (see below).

Illegal Defense

Any defense that does not follow the guidelines outlined in above section DEFENSE. First offense is a WARNING. Each offense after will result in a TECHNICAL FOUL. The attack line will be assigned prior to the start of the game and will be enforced when a team is up by 15+ points. See Mercy Rule (below).

Mercy Rule

If a team has a 15-point lead at any time during the second half of the game, the mercy rule will go into effect. The team will not be allowed to employ a full-court press or a half-court press. A zone or man-to-man defense will be used, setting up below the attack line. The clock shall become a running clock at all times until the point difference is 10 points or less, except during timeouts. The clock will become a regulation clock if the point difference reaches 10 points or less.

Boys 5th Grade

* Refer to CIF regulation rules if rule is not specified. *

Snapshot

  • Every player plays a minimum of 20 minutes.
  • 1st half: man-to-man defense. 2nd half: zone or man defense (behind the attack line). Last five (5) minutes: full-court press.
  • Three (3) time outs per game: one (1) 30-second timeout is given in the 1st half and two (2) 30-second timeouts are given in the 2nd half.
  • Four (4) 10-minute running-clock quarters: Stop-clock during the last one (1) minute of the first half and the two (2) minutes of the game if score is within 10 points.
  • 1st Overtime (OT): Two (2) minutes • 2nd OT: One (1) minute • 3rd OT: Sudden Death. One (1) timeout per OT period.
  • One-plus-one Free Throw Bonus at 10 fouls. No Double-Bonus.
  • Free throw line: high school foul line (15 feet).
  • Basketball size: 28.5″
  • Every player subs every five minutes. No one sits out twice in a row. Free substitution is only allowed in overtime.
  • (30) seconds before subs, players entering the game must sit next to the scorer’s table.

Length of Play

There are four (4) quarters with 10 minutes of playing time each quarter. Each period is running-clock, only stopping on:

  1. Timeouts
  2. Injuries
  3. Technical fouls
  4. Substitution of players at the 5-minute intervals

1st, 3rd, 4th & OT = 1-minute intermission
Halftime = 2-minute intermission

Start of Game

  1. A jump ball between the teams at mid-court starts the game and overtime.
  2. Home team wears light color. Away team wears dark color.

Substitution

  1. Each player must at least play a 5-minute segment of each quarter.
  2. There are substitutions every 5 minutes of every quarter. This is not a time out.
  3. Official scorekeeper must confirm the player in the game has 3+ fouls if the coach wants a substitution in the 1st half, and 4 fouls in the 2nd half. You may only substitute that player back in at the 5-minute interval or end of period.
  4. If the game is one-sided, please be considerate and substitute accordingly.
  5. Free substitution is only allowed in OT.
  6. (30) seconds before subs, players entering the game need to sit next to the scorer’s table.

Player Participation

  1. Each player must wear the official reversible jersey provided by The League.
  2. If a team only has six (6) players, each player will sit out at least one (1) 5-minute segment of the game.
  3. If a team has 7, 8 or 9 players, each player must sit out at least one (1) 5-minute segments per half.
  4. If a team has 10 players, each player must sit out (1) segment of every quarter.
  5. If a team has 11 players, five (5) minutes will be added to the end of the 1st quarter.
  6. All players must play at least 20 minutes of the game regardless of the score (unless a player fouls out).
  7. If a player commits five (5) fouls, he or she must sit for the remainder of the game.
  8. Every player subs every five (5) minutes, and no one may sit out (2) times in a row. Participation resets at halftime.

The Clock

The clock is a running-clock until the last one (1) minute of the first half and the last two (2) minutes of the game. The clock is a regulation stop-clock during the last one (1) minute of the 1st half and last two (2) minutes of the game only if the point difference is 10 points or less.

On free throws, the clock will continue to run unless it is the last one (1) minute of the first half or the last two (2) minutes of the game. If Mercy Rule is in effect, clock will continue to run.

Timeouts

Each team will be given one (1) 30-second timeout in the 1st half. Each team will be given two (2) 30-second timeouts in the 2nd half. Only one (1) 30-second timeout will be given to each team for each overtime period.

Overtime Periods

The first OT period is two (2) minutes in duration. The first minute is running-clock and the last minute is regulation stop-clock. The second OT period is one (1) minute stop-clock. The third OT is sudden death – first team to score wins.

Free Throws

The free throw line is the designated high school foul line (15-foot line). A shooter may touch the line, but not cross completely over the line with a foot.

Free Throw Penalty

Penalty free throws shall be shot on the 10th team foul in each half. The one-plus-one bonus shall be implemented at this point. The double bonus will not be enforced.

SoCal Elite Jersey Rule

A player not wearing the official SoCal Elite jersey when entering the game will receive a technical foul. Two (2) free throws and possession is awarded to the opposing team for each violation. In addition, the coaches must sit for the duration of the game.

Defense

  1. 1st Half: man-to-man defense must be played only after the ball & the player passes the attack line (will be assigned prior to the start of the game).
  2. 2nd Half: a zone or man-to-man defense can be played after the ball & the player passes the half-court line. Full-court and half-court press may be played only during the last five (5) minutes of the 4th quarter and OT.
  3. If a team is up by 15+ points that team cannot press and must pick up defense behind the attack line. Mercy Rule applies (see below).

Illegal Defense

Any defense that does not follow the guidelines outlined in above section DEFENSE. First offense is a WARNING. Each offense after will result in a TECHNICAL FOUL. The attack line will be assigned prior to the start of the game and will be enforced when a team is up by 15+ points. See Mercy Rule (below).

Mercy Rule

If a team has a 15-point lead at any time during the second half of the game, the mercy rule will go into effect. The team will not be allowed to employ a full-court press or a half-court press. A zone or man-to-man defense will be used, setting up below the attack line. The clock shall become a running clock at all times until the point difference is 10 points or less, except during timeouts. The clock will become a regulation clock if the point difference reaches 10 points or less.

Boys 6th Grade

* Refer to CIF regulation rules if rule is not specified. *

Snapshot

  • Every player plays a minimum of 20 minutes.
  • 1st half: man-to-man defense. 2nd half: zone or man defense (behind the attack line). Last five (5) minutes: full-court press.
  • Three (3) time outs per game: one (1) 30-second timeout is given in the 1st half and two (2) 30-second timeouts are given in the 2nd half.
  • Four (4) 10-minute running-clock quarters: Stop-clock during the last one (1) minute of the first half and the two (2) minutes of the game if score is within 10 points.
  • 1st Overtime (OT): Two (2) minutes • 2nd OT: One (1) minute • 3rd OT: Sudden Death. One (1) timeout per OT period.
  • One-plus-one Free Throw Bonus at 10 fouls. No Double-Bonus.
  • Free throw line: high school foul line (15 feet).
  • Basketball size: 28.5″
  • Every player subs every five minutes. No one sits out twice in a row. Free substitution is only allowed in overtime.
  • (30) seconds before subs, players entering the game must sit next to the scorer’s table.

Length of Play

There are four (4) quarters with 10 minutes of playing time each quarter. Each period is running-clock, only stopping on:

  1. Timeouts
  2. Injuries
  3. Technical fouls
  4. Substitution of players at the 5-minute intervals

1st, 3rd, 4th & OT = 1-minute intermission
Halftime = 2-minute intermission

Start of Game

  1. A jump ball between the teams at mid-court starts the game and overtime.
  2. Home team wears light color. Away team wears dark color.

Substitution

  1. Each player must at least play a 5-minute segment of each quarter.
  2. There are substitutions every 5 minutes of every quarter. This is not a time out.
  3. Official scorekeeper must confirm the player in the game has 3+ fouls if the coach wants a substitution in the 1st half, and 4 fouls in the 2nd half. You may only substitute that player back in at the 5-minute interval or end of period.
  4. If the game is one-sided, please be considerate and substitute accordingly.
  5. Free substitution is only allowed in OT.
  6. (30) seconds before subs, players entering the game need to sit next to the scorer’s table.

Player Participation

  1. Each player must wear the official reversible jersey provided by The League.
  2. If a team only has six (6) players, each player will sit out at least one (1) 5-minute segment of the game.
  3. If a team has 7, 8 or 9 players, each player must sit out at least one (1) 5-minute segments per half.
  4. If a team has 10 players, each player must sit out (1) segment of every quarter.
  5. If a team has 11 players, five (5) minutes will be added to the end of the 1st quarter.
  6. All players must play at least 20 minutes of the game regardless of the score (unless a player fouls out).
  7. If a player commits five (5) fouls, he or she must sit for the remainder of the game.
  8. Every player subs every five (5) minutes, and no one may sit out (2) times in a row. Participation resets at halftime.

The Clock

The clock is a running-clock until the last one (1) minute of the first half and the last two (2) minutes of the game. The clock is a regulation stop-clock during the last one (1) minute of the 1st half and last two (2) minutes of the game only if the point difference is 10 points or less.

On free throws, the clock will continue to run unless it is the last one (1) minute of the first half or the last two (2) minutes of the game. If Mercy Rule is in effect, clock will continue to run.

Timeouts

Each team will be given one (1) 30-second timeout in the 1st half. Each team will be given two (2) 30-second timeouts in the 2nd half. Only one (1) 30-second timeout will be given to each team for each overtime period.

Overtime Periods

The first OT period is two (2) minutes in duration. The first minute is running-clock and the last minute is regulation stop-clock. The second OT period is one (1) minute stop-clock. The third OT is sudden death – first team to score wins.

Free Throws

The free throw line is the designated high school foul line (15-foot line). A shooter may touch the line, but not cross completely over the line with a foot.

Free Throw Penalty

Penalty free throws shall be shot on the 10th team foul in each half. The one-plus-one bonus shall be implemented at this point. The double bonus will not be enforced.

SoCal Elite Jersey Rule

A player not wearing the official SoCal Elite jersey when entering the game will receive a technical foul. Two (2) free throws and possession is awarded to the opposing team for each violation. In addition, the coaches must sit for the duration of the game.

Defense

  1. 1st Half: man-to-man defense must be played only after the ball & the player passes the attack line (will be assigned prior to the start of the game).
  2. 2nd Half: a zone or man-to-man defense can be played after the ball & the player passes the half-court line. Full-court and half-court press may be played only during the last five (5) minutes of the 4th quarter and OT.
  3. If a team is up by 15+ points that team cannot press and must pick up defense behind the attack line. Mercy Rule applies (see below).

Illegal Defense

Any defense that does not follow the guidelines outlined in above section DEFENSE. First offense is a WARNING. Each offense after will result in a TECHNICAL FOUL. The attack line will be assigned prior to the start of the game and will be enforced when a team is up by 15+ points. See Mercy Rule (below).

Mercy Rule

If a team has a 15-point lead at any time during the second half of the game, the mercy rule will go into effect. The team will not be allowed to employ a full-court press or a half-court press. A zone or man-to-man defense will be used, setting up below the attack line. The clock shall become a running clock at all times until the point difference is 10 points or less, except during timeouts. The clock will become a regulation clock if the point difference reaches 10 points or less.

Boys 7th Grade

* Refer to CIF regulation rules if rule is not specified. *

Snapshot

  • Every player plays a minimum of 20 minutes.
  • 1st half: any defense can be played once the ball passes the attack line (will be assigned prior to the start of the game). 2nd half: full-court press is allowed.
  • Three (3) time outs per game: one (1) 30-second timeout is given in the 1st half and two (2) 30-second timeouts are given in the 2nd half.
  • Four (4) 10-minute running-clock quarters: Stop-clock during the last one (1) minute of the first half and the two (2) minutes of the game if score is within 10 points.
  • 1st Overtime (OT): Two (2) minutes • 2nd OT: One (1) minute • 3rd OT: Sudden Death. One (1) timeout per OT period.
  • One-plus-one Free Throw Bonus at 10 fouls. No Double-Bonus.
  • Free throw line: high school foul line (15 feet).
  • Basketball size: 29.5″
  • Every player subs every five minutes. No one sits out twice in a row. Free substitution is only allowed in overtime.
  • (30) seconds before subs, players entering the game must sit next to the scorer’s table.

Length of Play

There are four (4) quarters with 10 minutes of playing time each quarter. Each period is running-clock, only stopping on:

  1. Timeouts
  2. Injuries
  3. Technical fouls
  4. Substitution of players at the 5-minute intervals

1st, 3rd, 4th & OT = 1-minute intermission
Halftime = 2-minute intermission

Start of Game

  1. A jump ball between the teams at mid-court starts the game and overtime.
  2. Home team wears light color. Away team wears dark color.

Substitution

  1. Each player must at least play a 5-minute segment of each quarter.
  2. There are substitutions every 5 minutes of every quarter. This is not a time out.
  3. Official scorekeeper must confirm the player in the game has 3+ fouls if the coach wants a substitution in the 1st half, and 4 fouls in the 2nd half. You may only substitute that player back in at the 5-minute interval or end of period.
  4. If the game is one-sided, please be considerate and substitute accordingly.
  5. Free substitution is only allowed in OT.
  6. (30) seconds before subs, players entering the game need to sit next to the scorer’s table.

Player Participation

  1. Each player must wear the official reversible jersey provided by The League.
  2. If a team only has six (6) players, each player will sit out at least one (1) 5-minute segment of the game.
  3. If a team has 7, 8 or 9 players, each player must sit out at least one (1) 5-minute segments per half.
  4. If a team has 10 players, each player must sit out (1) segment of every quarter.
  5. If a team has 11 players, five (5) minutes will be added to the end of the 1st quarter.
  6. All players must play at least 20 minutes of the game regardless of the score (unless a player fouls out).
  7. If a player commits five (5) fouls, he or she must sit for the remainder of the game.
  8. Every player subs every five (5) minutes, and no one may sit out (2) times in a row. Participation resets at halftime.

The Clock

The clock is a running-clock until the last one (1) minute of the first half and the last two (2) minutes of the game. The clock is a regulation stop-clock during the last one (1) minute of the 1st half and last two (2) minutes of the game only if the point difference is 10 points or less.

On free throws, the clock will continue to run unless it is the last one (1) minute of the first half or the last two (2) minutes of the game. If Mercy Rule is in effect, clock will continue to run.

Timeouts

Each team will be given one (1) 30-second timeout in the 1st half. Each team will be given two (2) 30-second timeouts in the 2nd half. Only one (1) 30-second timeout will be given to each team for each overtime period.

Overtime Periods

The first OT period is two (2) minutes in duration. The first minute is running-clock and the last minute is regulation stop-clock. The second OT period is one (1) minute stop-clock. The third OT is sudden death – first team to score wins.

Free Throws

The free throw line is the designated high school foul line (15-foot line). A shooter may touch the line, but not cross completely over the line with a foot.

Free Throw Penalty

Penalty free throws shall be shot on the 10th team foul in each half. The one-plus-one bonus shall be implemented at this point. The double bonus will not be enforced.

SoCal Elite Jersey Rule

A player not wearing the official SoCal Elite jersey when entering the game will receive a technical foul. Two (2) free throws and possession is awarded to the opposing team for each violation. In addition, the coaches must sit for the duration of the game.

Defense

  1. Any defense can be played in the 1st half once the ball passes the attack line. Full-court press is allowed in the 2nd half.
  2. If a team is up by 15+ points that team cannot press and must pick up defense behind the attack line. Mercy Rule applies (see below).

Illegal Defense

Any defense that does not follow the guidelines outlined in above section DEFENSE. First offense is a WARNING. Each offense after will result in a TECHNICAL FOUL. The attack line will be assigned prior to the start of the game and will be enforced when a team is up by 15+ points. See Mercy Rule (below).

Mercy Rule

If a team has a 15-point lead at any time during the second half of the game, the mercy rule will go into effect. The team will not be allowed to employ a full-court press or a half-court press. A zone or man-to-man defense will be used, setting up below the attack line. The clock shall become a running clock at all times until the point difference is 10 points or less, except during timeouts. The clock will become a regulation clock if the point difference reaches 10 points or less.

Boys 8th–12th Grade

* Refer to CIF regulation rules if rule is not specified. *

Snapshot

  • Every player plays a minimum of 20 minutes.
  • Any defense can be played the entire game – can play full-court press.
  • Three (3) time outs per game: one (1) 30-second timeout is given in the 1st half and two (2) 30-second timeouts are given in the 2nd half.
  • Four (4) 10-minute running-clock quarters: Stop-clock during the last one (1) minute of the first half and the two (2) minutes of the game if score is within 10 points.
  • 1st Overtime (OT): Two (2) minutes • 2nd OT: One (1) minute • 3rd OT: Sudden Death. One (1) timeout per OT period.
  • One-plus-one Free Throw Bonus at 10 fouls. No Double-Bonus.
  • Free throw line: high school foul line (15 feet).
  • Basketball size: 29.5″
  • Every player subs every five minutes. No one sits out twice in a row. Free substitution is only allowed in overtime.
  • (30) seconds before subs, players entering the game must sit next to the scorer’s table.

Length of Play

There are four (4) quarters with 10 minutes of playing time each quarter. Each period is running-clock, only stopping on:

  1. Timeouts
  2. Injuries
  3. Technical fouls
  4. Substitution of players at the 5-minute intervals

1st, 3rd, 4th & OT = 1-minute intermission
Halftime = 2-minute intermission

Start of Game

  1. A jump ball between the teams at mid-court starts the game and overtime.
  2. Home team wears light color. Away team wears dark color.

Substitution

  1. Each player must at least play a 5-minute segment of each quarter.
  2. There are substitutions every 5 minutes of every quarter. This is not a time out.
  3. Official scorekeeper must confirm the player in the game has 3+ fouls if the coach wants a substitution in the 1st half, and 4 fouls in the 2nd half. You may only substitute that player back in at the 5-minute interval or end of period.
  4. If the game is one-sided, please be considerate and substitute accordingly.
  5. Free substitution is only allowed in OT.
  6. (30) seconds before subs, players entering the game need to sit next to the scorer’s table.

Player Participation

  1. Each player must wear the official reversible jersey provided by The League.
  2. If a team only has six (6) players, each player will sit out at least one (1) 5-minute segment of the game.
  3. If a team has 7, 8 or 9 players, each player must sit out at least one (1) 5-minute segments per half.
  4. If a team has 10 players, each player must sit out (1) segment of every quarter.
  5. If a team has 11 players, five (5) minutes will be added to the end of the 1st quarter.
  6. All players must play at least 20 minutes of the game regardless of the score (unless a player fouls out).
  7. If a player commits five (5) fouls, he or she must sit for the remainder of the game.
  8. Every player subs every five (5) minutes, and no one may sit out (2) times in a row. Participation resets at halftime.

The Clock

The clock is a running-clock until the last one (1) minute of the first half and the last two (2) minutes of the game. The clock is a regulation stop-clock during the last one (1) minute of the 1st half and last two (2) minutes of the game only if the point difference is 10 points or less.

On free throws, the clock will continue to run unless it is the last one (1) minute of the first half or the last two (2) minutes of the game. If Mercy Rule is in effect, clock will continue to run.

Timeouts

Each team will be given one (1) 30-second timeout in the 1st half. Each team will be given two (2) 30-second timeouts in the 2nd half. Only one (1) 30-second timeout will be given to each team for each overtime period.

Overtime Periods

The first OT period is two (2) minutes in duration. The first minute is running-clock and the last minute is regulation stop-clock. The second OT period is one (1) minute stop-clock. The third OT is sudden death – first team to score wins.

Free Throws

The free throw line is the designated high school foul line (15-foot line). A shooter may touch the line, but not cross completely over the line with a foot.

Free Throw Penalty

Penalty free throws shall be shot on the 10th team foul in each half. The one-plus-one bonus shall be implemented at this point. The double bonus will not be enforced.

SoCal Elite Jersey Rule

A player not wearing the official SoCal Elite jersey when entering the game will receive a technical foul. Two (2) free throws and possession is awarded to the opposing team for each violation. In addition, the coaches must sit for the duration of the game.

Defense

  1. Any defense can be played the entire game – can play full-court press.
  2. If a team is up by 15+ points that team cannot press and must pick up defense behind the attack line. Mercy Rule applies (see below).

Illegal Defense

Any defense that does not follow the guidelines outlined in above section DEFENSE. First offense is a WARNING. Each offense after will result in a TECHNICAL FOUL. The attack line will be assigned prior to the start of the game and will be enforced when a team is up by 15+ points. See Mercy Rule (below).

Mercy Rule

If a team has a 15-point lead at any time during the second half of the game, the mercy rule will go into effect. The team will not be allowed to employ a full-court press or a half-court press. A zone or man-to-man defense will be used, setting up below the attack line. The clock shall become a running clock at all times until the point difference is 10 points or less, except during timeouts. The clock will become a regulation clock if the point difference reaches 10 points or less.

Girls 3rd/4th Grade

* Refer to CIF regulation rules if rule is not specified. *

Snapshot

  • Every player plays a minimum of 20 minutes.
  • 1st half: girl-to-girl defense. 2nd half: zone org girl-to-girl defense (behind the attack line). Last two minutes: full-court press.
  • Three (3) timeouts per game: One (1) 30-second timeout is given in the 1st half. Two (2) 30-second timeout are given in the 2nd half.
  • Four (4) 10-minute running-clock quarters: Stop-clock during the last one (1) minute of the first half and the two (2) minutes of the game if score is within 10 points.
  • 1st Overtime (OT): Two (2) minutes • 2nd OT: One (1) minute • 3rd OT: Sudden Death. One (1) timeout per OT period.
  • One-plus-one Free Throw Bonus at 10 fouls. No Double-Bonus.
  • Free throw line: 10′ blue tape line.
  • Basketball size: 27.5″
  • Every player subs every five minutes. No one sits out twice in a row. Free substitution is only allowed in overtime.
  • (30) seconds before subs, players entering the game must sit next to the scorer’s table.

Length of Play

There are four (4) quarters with 10 minutes of playing time in each game. Each quarter is running-clock, only stopping on:

  1. Timeouts
  2. Injuries
  3. Technical fouls
  4. Substitution of players at the 5-minute intervals

1st, 3rd, 4th & OT = 1-minute intermission
Halftime = 2-minute intermission

Start of Game

  1. A jump ball between the teams at mid-court starts the game and overtime.
  2. Home team wears light color. Away team wears dark color.

Substitution

  1. Each player must at least play a 5-minute segment of each quarter.
  2. There are substitutions every 5 minutes of each quarter. This is not a timeout.
  3. Official scorekeeper must confirm the player in the game has 3+ fouls if the coach wants a substitution in the 1st half, and 4 fouls in the 2nd half. You may only substitute that player back in at the 5-minute quarter interval or end of period.
  4. If the game is one-sided, please be considerate and substitute accordingly.
  5. Free substitution is only allowed in OT.
  6. (30) seconds before subs, players entering the game must sit next to the scorer’s table.

Player Participation

  1. Each player must wear the official reversible jersey provided by The League.
  2. If a team only has six (6) players, each player will sit out at least one (1) 5-minute segment of the game.
  3. If a team has 7, 8 or 9 players, each player must sit out at least one (1) 5-minute segments per half.
  4. If a team has 10 players, each player must sit out one (1) segment of every quarter.
  5. If a team has 11 players, five (5) minutes will be added to the end of the 1st quarter.
  6. All players must play at least 20 minutes of the game regardless of the score (unless a player fouls out)
  7. If a player commits five (5) fouls, he or she must sit for the remainder of the game.
  8. Every player subs every five (5) minutes, and no one may sit out (2) times in a row. Participation resets at halftime.

The Clock

The clock is a running-clock until the last one (1) minute of the first half and the last two (2) minutes of the game. The clock is a regulation stop-clock during the last one (1) minute of the 1st half and last two (2) minutes of the game only if the point difference is 10 points or less.

On free throws, the clock will continue to run unless it is the last one (1) minute of the first half or the last two (2) minutes of the game. If Mercy Rule is in effect, clock will continue to run.

Timeouts

Each team will be given one (1) 30-second timeout in the half. Each team will be given two (2) 30-second timeouts in the second half. Only one (1) 30-second timeout will be given to each team for each overtime.

Overtime Periods

The first OT period is two (2) minutes in duration. The first minute is running-clock and the last minute is regulation stop-clock. The second OT period is one (1) minute stop-clock. The third OT is sudden death – first team to score wins.

Free Throws

The free throw line is the 10-foot line. A shooter may touch the line, but not cross completely over the line with his or her foot.

Free Throw Penalty

Penalty free throws shall be shot on the 10th team foul in each half. The one-plus-one bonus shall be implemented at this point. The double bonus will not be enforced.

SoCal Elite Jersey Rule

A player not wearing the official SoCal Elite jersey when entering the game will receive a technical foul. Two (2) free throws and possession is awarded to the opposing team for each violation. In addition, the coaches must sit for the duration of the game.

Defense

  1. 1st Half: man-to-man defense must be played only after the ball & the player passes the attack line (will be assigned prior to the start of the game).
  2. 2nd Half: a zone or man-to-man defense can be played after the ball & the player passes the attack line. Full-court and half-court press may be played only during the last two (2) minutes of the 4th quarter and OT.
  3. If a team is up by 15+ points that team cannot press and must pick up defense behind the attack line. Mercy Rule applies (see below).

Illegal Defense

Any defense that does not follow the guidelines outlined in above section DEFENSE. First offense is a WARNING. Each offense after will result in a TECHNICAL FOUL. The attack line will be assigned prior to the start of the game and will be enforced when a team is up by 15+ points. See Mercy Rule (below).

Mercy Rule

If a team has a 15-point lead at any time during the second half of the game, the mercy rule will go into effect. The team will not be allowed to employ a full-court press or a half-court press. A zone or man-to-man defense will be used, setting up below the attack line. The clock shall become a running clock at all times until the point difference is 10 points or less, except during timeouts. The clock will become a regulation clock if the point difference reaches 10 points or less.

Girls 5th/6th Grade

* Refer to CIF regulation rules if rule is not specified. *

Snapshot

  • Every player plays a minimum of 20 minutes.
  • 1st half: girl-to-girl defense. 2nd half: zone or girl-to-girl defense (behind the attack line). Last five (5) minutes: full-court press.
  • Three (3) time outs per game: one (1) 30-second timeout is given in the 1st half and two (2) 30-second timeouts are given in the 2nd half.
  • Four (4) 10-minute running-clock quarters: Stop-clock during the last one (1) minute of the first half and the two (2) minutes of the game if score is within 10 points.
  • 1st Overtime (OT): Two (2) minutes • 2nd OT: One (1) minute • 3rd OT: Sudden Death. One (1) timeout per OT period.
  • One-plus-one Free Throw Bonus at 10 fouls. No Double-Bonus.
  • Free throw line: high school foul line (15 feet).
  • Basketball size: 28.5″
  • Every player subs every five minutes. No one sits out twice in a row. Free substitution is only allowed in overtime.
  • (30) seconds before subs, players entering the game must sit next to the scorer’s table.

Length of Play

There are four (4) quarters with 10 minutes of playing time each quarter. Each period is running-clock, only stopping on:

  1. Timeouts
  2. Injuries
  3. Technical fouls
  4. Substitution of players at the 5-minute intervals

1st, 3rd, 4th & OT = 1-minute intermission
Halftime = 2-minute intermission

Start of Game

  1. A jump ball between the teams at mid-court starts the game and overtime.
  2. Home team wears light color. Away team wears dark color.

Substitution

  1. Each player must at least play a 5-minute segment of each quarter.
  2. There are substitutions every 5 minutes of every quarter. This is not a time out.
  3. Official scorekeeper must confirm the player in the game has 3+ fouls if the coach wants a substitution in the 1st half, and 4 fouls in the 2nd half. You may only substitute that player back in at the 5-minute interval or end of period.
  4. If the game is one-sided, please be considerate and substitute accordingly.
  5. Free substitution is only allowed in OT.
  6. (30) seconds before subs, players entering the game need to sit next to the scorer’s table.

Player Participation

  1. Each player must wear the official reversible jersey provided by The League.
  2. If a team only has six (6) players, each player will sit out at least one (1) 5-minute segment of the game.
  3. If a team has 7, 8 or 9 players, each player must sit out at least one (1) 5-minute segments per half.
  4. If a team has 10 players, each player must sit out (1) segment of every quarter.
  5. If a team has 11 players, five (5) minutes will be added to the end of the 1st quarter.
  6. All players must play at least 20 minutes of the game regardless of the score (unless a player fouls out).
  7. If a player commits five (5) fouls, he or she must sit for the remainder of the game.
  8. Every player subs every five (5) minutes, and no one may sit out (2) times in a row. Participation resets at halftime.

The Clock

The clock is a running-clock until the last one (1) minute of the first half and the last two (2) minutes of the game. The clock is a regulation stop-clock during the last one (1) minute of the 1st half and last two (2) minutes of the game only if the point difference is 10 points or less.

On free throws, the clock will continue to run unless it is the last one (1) minute of the first half or the last two (2) minutes of the game. If Mercy Rule is in effect, clock will continue to run.

Timeouts

Each team will be given one (1) 30-second timeout in the 1st half. Each team will be given two (2) 30-second timeouts in the 2nd half. Only one (1) 30-second timeout will be given to each team for each overtime period.

Overtime Periods

The first OT period is two (2) minutes in duration. The first minute is running-clock and the last minute is regulation stop-clock. The second OT period is one (1) minute stop-clock. The third OT is sudden death – first team to score wins.

Free Throws

The free throw line is the designated high school foul line (15-foot line). A shooter may touch the line, but not cross completely over the line with a foot.

Free Throw Penalty

Penalty free throws shall be shot on the 10th team foul in each half. The one-plus-one bonus shall be implemented at this point. The double bonus will not be enforced.

SoCal Elite Jersey Rule

A player not wearing the official SoCal Elite jersey when entering the game will receive a technical foul. Two (2) free throws and possession is awarded to the opposing team for each violation. In addition, the coaches must sit for the duration of the game.

Defense

  1. 1st Half: man-to-man defense must be played only after the ball & the player passes the attack line (will be assigned prior to the start of the game).
  2. 2nd Half: a zone or man-to-man defense can be played after the ball & the player passes the half-court line. Full-court and half-court press may be played only during the last five (5) minutes of the 4th quarter and OT.
  3. If a team is up by 15+ points that team cannot press and must pick up defense behind the attack line. Mercy Rule applies (see below).

Illegal Defense

Any defense that does not follow the guidelines outlined in above section DEFENSE. First offense is a WARNING. Each offense after will result in a TECHNICAL FOUL. The attack line will be assigned prior to the start of the game and will be enforced when a team is up by 15+ points. See Mercy Rule (below).

Mercy Rule

If a team has a 15-point lead at any time during the second half of the game, the mercy rule will go into effect. The team will not be allowed to employ a full-court press or a half-court press. A zone or man-to-man defense will be used, setting up below the attack line. The clock shall become a running clock at all times until the point difference is 10 points or less, except during timeouts. The clock will become a regulation clock if the point difference reaches 10 points or less.

Girls 7th/8th Grade

* Refer to CIF regulation rules if rule is not specified. *

Snapshot

  • Every player plays a minimum of 20 minutes.
  • Any defense can be played the entire game – can play full-court press.
  • Three (3) time outs per game: one (1) 30-second timeout is given in the first half and two (2) 30-second timeouts are given in the second half.
  • Four (4) 10-minute quarters: Stop-clock during the last one (1) minute of the first half and the two (2) minutes of the game if score is within 10 points.
  • 1st Overtime (OT): Two (2) minutes • 2nd OT: One (1) minute • 3rd OT: Sudden Death. One (1) timeout per OT period.
  • One-plus-one Free Throw Bonus at 10 fouls. No Double-Bonus.
  • Free throw line: High school foul line (15 feet).
  • Basketball size: 28.5″
  • Every player subs every five minutes. No one sits out twice in a row. Free substitution is only allowed in overtime.
  • (30) seconds before subs, players entering the game must sit next to the scorer’s table.

Length of Play

There are four (4) quarters with 10 minutes of playing time each quarter. Each period is running-clock, only stopping on:

  1. Timeouts
  2. Injuries
  3. Technical fouls
  4. Substitution of players at the 5-minute intervals

1st, 3rd, 4th & OT = 1-minute intermission
Halftime = 2-minute intermission

Start of Game

  1. A jump ball between the teams at mid-court starts the game and overtime.
  2. Home team wears light color. Away team wears dark color.

Substitution

  1. Each player must at least play a 5-minute segment of each quarter.
  2. There are substitutions every 5 minutes of each quarter. This is not a time out.
  3. Official scorekeeper must confirm the player in the game has 3+ fouls if the coach wants a substitution in the 1st half, and 4 fouls in the 2nd half. You may only substitute that player back in at the 5-minute interval or end of half.
  4. If the game is one-sided, please be considerate and substitute accordingly.
  5. Free substitution is only allowed in OT.
  6. (30) seconds before subs, players entering the game need to sit next to the scorer’s table.

Player Participation

  1. Each player must wear the official reversible jersey provided by The League.
  2. If a team only has six (6) players, each player will sit out at least one (1) 5-minute segment of the game.
  3. If a team has 7, 8 or 9 players, each player must sit out at least one (1) 5-minute segments per half.
  4. If a team has 10 players, each player must sit out one (1) segment of every quarter.
  5. If a team has 11 players, five (5) minutes will be added to the end of the 1st quarter.
  6. All players must play at least 20 minutes of the game regardless of the score (unless a player fouls out).
  7. If a player commits five (5) fouls, he or she must sit for the remainder of the game.
  8. Every player subs every five (5) minutes, and no one may sit out (2) times in a row. Participation resets at halftime.

The Clock

The clock is a running-clock until the last one (1) minute of the first half and the last two (2) minutes of the game. The clock is a regulation stop-clock during the last one (1) minute of the 1st half and last two (2) minutes of the game only if the point difference is 10 points or less.

On free throws, the clock will continue to run unless it is the last one (1) minute of the first half or the last two (2) minutes of the game. If Mercy Rule is in effect, clock will continue to run.

Timeouts

Each team will be given one (1) 30-second timeout in the first half. Each team will be given two (2) 30-second timeouts in the second half. Only one (1) 30-second timeout will be given to each team for each overtime.

Overtime Periods

The first OT period is two (2) minutes in duration. The first minute is running-clock and the last minute is regulation stop-clock. The second OT period is one (1) minute stop-clock. The third OT is sudden death – first team to score wins.

Free Throws

The free throw line is the designated high school foul line (15 feet). A shooter may touch the line, but not cross completely over the line with a foot.

Free Throw Penalty

Penalty free throws shall be shot on the 10th team foul in each half. The one-plus-one bonus shall be implemented at this point. The double bonus will not be enforced.

SoCal Elite Jersey Rule

A player not wearing the official SoCal Elite jersey when entering the game will receive a technical foul. Two (2) free throws and possession is awarded to the opposing team for each violation. In addition, the coaches must sit for the duration of the game.

Defense

  1. Any defense can be played the entire game – can play full-court press.
  2. If a team is up by 15+ points that team cannot press and must pick up defense behind the attack line. Mercy Rule applies (see below).

Illegal Defense

Any defense that does not follow the guidelines outlined in above section DEFENSE. First offense is a WARNING. Each offense after will result in a TECHNICAL FOUL. The attack line will be assigned prior to the start of the game and will be enforced when a team is up by 15+ points. See Mercy Rule (below).

Mercy Rule

If a team has a 15-point lead at any time during the second half of the game, the mercy rule will go into effect. The team will not be allowed to employ a full-court press or a half-court press. A zone or man-to-man defense will be used, setting up below the attack line. The clock shall become a running clock at all times until the point difference is 10 points or less, except during timeouts. The clock will become a regulation clock if the point difference reaches 10 points or less.